Strategy game guide
Best Strategy Games: Territory, Tactics and Deck Building
The best strategy game for you depends on the kind of decisions you want to make: expanding an empire turn by turn, commanding armies in real time, solving tactical puzzles on a grid, or building a deck and playing it well. This guide sorts current strategy games by that decision type, not just by genre label, so you can pick one that actually matches how you like to think.
Checked: 21 September 2026. Based on official information and public documentation from each publisher, not on our own hands-on testing.
How we chose these games
Every game below is currently available and actively supported by its publisher. We looked at four things for each one: what kind of decision loop it runs on (turns, real time, tactical grid, or cards), which platforms it actually ships on today, what it costs to get in, and whether it's still receiving updates. We did not play every game ourselves; game facts are drawn from each publisher's official site or store page, linked next to every entry. We don't award stars or scores, and we don't invent player counts.
Turn-based empire building
You take your time, plan several moves ahead, and the game waits for you between turns. This is the closest thing to a board game on a screen.
Sid Meier's Civilization VII
2K / Firaxis GamesPC, PlayStation, Xbox, Switch, Switch 2, Mac, LinuxOne-time purchase, from $69.99
Who it suits: Players who want to grow a civilization across eras through building, diplomacy and war, with clear turn-by-turn planning.
Limits: Full games run long; the age-based structure introduced in this entry is a bigger change from earlier Civilization games than a first-timer might expect.
Official site: civilization.2k.com
0 A.D.
Wildfire GamesWindows, macOS, Linux, FreeBSDFree, open source
Who it suits: Players who want a full historical strategy game, built around ancient warfare and economy, without paying anything.
Limits: Currently covers roughly 500 BC to 1 BC; later historical periods are still planned, not finished.
Official site: play0ad.com
Real-time strategy
No waiting for turns. Everyone moves, builds and fights at once, and speed of decision-making matters as much as the decision itself.
Age of Empires IV: Anniversary Edition
World's Edge / Xbox Game StudiosPC, Xbox One, Xbox Series X|S, PlayStation 5One-time purchase, $59.99; included in Xbox Game Pass
Who it suits: Players who want classic base-building-and-battle real-time strategy with historical civilizations and active ongoing content.
Limits: Competitive play has a real learning curve around build orders and multitasking; not a relaxed pace.
Official site: ageofempires.com
Total War: Warhammer III
Creative Assembly / SEGAPC (Steam, Epic Games Store, Xbox/PC Game Pass)One-time purchase, $59.99
Who it suits: Players who want turn-based empire management on a campaign map that resolves into large real-time battles.
Limits: The base game is one part of a larger paid DLC roadmap; several factions and content packs are sold separately.
Official site: totalwar.com
Tactical combat
Smaller battles, a grid or small map, and every individual unit's action matters. These games reward puzzle-like thinking over broad economic planning.
Into the Breach
Subset GamesPC, Mac, Linux, Switch, iOS, Android (via Netflix)One-time purchase, around $15 to $20 depending on platform
Who it suits: Players who like short, information-complete tactical puzzles where every enemy move is visible before you act.
Limits: Runs are short by design; if you want long campaigns or a persistent world, this isn't it.
Official site: subsetgames.com
XCOM 2
Firaxis Games / 2KPC, Mac, Linux, PlayStation 4, Xbox One, SwitchOne-time purchase; frequently discounted below original price
Who it suits: Players who want tense squad-based tactical combat layered on top of a strategic base and research game.
Limits: Permadeath for soldiers and tight turn timers can be punishing for players who want a relaxed pace.
Official site: 2k.com
Advance Wars 1+2: Re-Boot Camp
Nintendo / WayForwardNintendo SwitchOne-time purchase, $59.99
Who it suits: Players who want approachable, colorful turn-based tactics with a light story mode and simple rules to learn.
Limits: Switch-only; two remade campaigns, so the amount of content is smaller than a brand-new full-price release.
Official site: nintendo.com
Card & deck strategy
The strategic decision is what you put in your deck and when you play each card, not where you move a unit on a map.
Hearthstone
Blizzard EntertainmentWindows, macOS, iOS, AndroidFree to play; optional card purchases
Who it suits: Players who want quick, readable card matches with a low barrier to entry and frequent new expansions.
Limits: Building a full competitive collection without spending takes time; some archetypes lean on rarer cards.
Official site: hearthstone.blizzard.com
Slay the Spire
Mega CritPC, Mac, Linux, Switch, Xbox, PlayStation, Android, iOSOne-time purchase, $24.99
Who it suits: Players who want single-player, roguelike deck building where every run's card pool is randomized.
Limits: No live PvP metagame; it's built around solo runs, not head-to-head ranked ladders.
Official site: megacrit.com
Free to play
If cost of entry matters most, these are the strategy games on this list you can start without paying: 0 A.D. is free and open source outright, and Hearthstone is free to download and play, with optional purchases for cards. Total War: Warhammer III, Age of Empires IV, Civilization VII, Into the Breach, XCOM 2, Advance Wars 1+2: Re-Boot Camp and Slay the Spire are one-time purchases.
From our studio
MapRaiders combines real-world walking, running and cycling with territory strategy on a shared map, plus a collectible card game with commanders and decks that can be played at home in a PvE/PvP arena. It's currently in development and accepting beta registrations; it is not yet downloadable or publicly playable.
Turn-based, real-time and tactics: what's actually different
These labels describe the rhythm of decisions, not the theme. A turn-based game like Civilization VII or 0 A.D. lets you think as long as you want before committing a move; the game state only changes when you end your turn. A real-time game like Age of Empires IV or the battle phase of Total War: Warhammer III keeps running whether you act or not, so speed and multitasking become part of the skill. Tactical games such as Into the Breach, XCOM 2 and Advance Wars 1+2: Re-Boot Camp are usually turn-based too, but they zoom into a small number of units on a small map, so each individual action carries more weight than broad economic planning. Card and deck strategy games move the core decision away from a map entirely: your strategy is set before the match even starts, in what you chose to put in your deck.
FAQ
- What's the difference between a strategy game and a tactics game?
- In practice, "tactics" describes strategy games that focus on a small number of units in a contained battle (like Into the Breach or Advance Wars), while broader "strategy" games also involve economy, diplomacy or long-term empire building (like Civilization VII).
- Are strategy games pay-to-win?
- Most of the games above are one-time purchases with no in-game strategic advantage for sale. Hearthstone is free to play with optional card purchases; card availability affects deck options, but matches are skill-based, not something you can simply buy your way through.
- Can I play strategy games for free?
- Yes. 0 A.D. is completely free and open source, and Hearthstone is free to download and play with optional purchases.
- Do strategy games need multiplayer to be worth playing?
- No. Civilization VII, 0 A.D., XCOM 2, Into the Breach and Slay the Spire all offer full single-player campaigns or runs; multiplayer is an option, not a requirement, on most of this list.